Note
See CGameEffect\<Effect\> Methods<CGameEffectEffect_Methods>
for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.
Name | Description |
CGameEffectSummon\:\:ApplyVisualEffect<CGameEffectSummonApplyVisualEffect> |
|
CGameEffectSummon\:\:ApplyVisualEffectArea<CGameEffectSummonApplyVisualEffectArea> |
virtual void __cdecl CGameEffectSummon::ApplyVisualEffect(
CResRef& res,
CPoint& dest,
CGameSprite* pSprite,
CGameArea* pArea);
Parameters
CResRef<CResRef>
& res -CPoint<CPoint>
& dest -CGameSprite<CGameSprite>
* pSprite - pointer to game sprite objectCGameArea<CGameArea>
* pArea -
Remarks
virtual void __cdecl CGameEffectSummon::ApplyVisualEffectArea(
CResRef& res,
CPoint& dest,
CGameSprite* pSprite,
CGameArea* pArea);
Parameters
CResRef<CResRef>
& res -CPoint<CPoint>
& dest -CGameSprite<CGameSprite>
* pSprite - pointer to game sprite objectCGameArea<CGameArea>
* pArea -
Remarks