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CGameEffectSummon.rst

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CGameEffectSummon Class

Note

See CGameEffect\<Effect\> Methods<CGameEffectEffect_Methods> for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.


Methods

Name Description
CGameEffectSummon\:\:ApplyVisualEffect<CGameEffectSummonApplyVisualEffect>
CGameEffectSummon\:\:ApplyVisualEffectArea<CGameEffectSummonApplyVisualEffectArea>

CGameEffectSummon::ApplyVisualEffect

virtual void __cdecl CGameEffectSummon::ApplyVisualEffect(
   CResRef& res, 
   CPoint& dest, 
   CGameSprite* pSprite, 
   CGameArea* pArea);

Parameters

  • CResRef<CResRef>& res -
  • CPoint<CPoint>& dest -
  • CGameSprite<CGameSprite>* pSprite - pointer to game sprite object
  • CGameArea<CGameArea>* pArea -

Remarks


CGameEffectSummon::ApplyVisualEffectArea

virtual void __cdecl CGameEffectSummon::ApplyVisualEffectArea(
CResRef& res, 
CPoint& dest, 
CGameSprite* pSprite, 
CGameArea* pArea);

Parameters

  • CResRef<CResRef>& res -
  • CPoint<CPoint>& dest -
  • CGameSprite<CGameSprite>* pSprite - pointer to game sprite object
  • CGameArea<CGameArea>* pArea -

Remarks